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  1. Ubisoft+ now has a single Premium plan for all platforms, Classics plan also launches on PC by John Callaham Game publisher Ubisoft is once again altering its game subscription service that started out as Uplay+ in 2019, and later got renamed to Ubisoft+ in 2020. Starting today, Ubisoft+ Multi-Access and PC Access will be merged and renamed as Ubisoft+ Premium, while there will also be a cheaper Ubisoft+ Classics on PC. In a blog post, Ubisoft stated that the newly named Ubisoft+ Premium will still cost $17.99 a month and will offer all of the publisher's new games as day-one releases, and sometimes as early releases. That includes Prince of Persia: The Lost Crown which is now available on Ubisoft+ Premium three days before it is generally available on January 18. The service will still offer players access to lots of older games from Ubisoft's library of titles, which will include premium editions of those games and DLC content. It's available for Xbox, PC, and Amazon Luna users, and one subscription will allow gamers to play those games across all those platforms. The Ubisoft+ Classics plan is now also available for PC users costing $7.99 a month. That service only contains older games from the publisher like Far Cry 6, Rainbow Six Siege, and Watch Dogs: Legion. Ubisoft+ Classics has been available at no extra cost for PlayStation+ Extra and PlayStation+ Premium subscribers since last year. There's no word on if Ubisoft+ Classics will be made available for Xbox and Luna users at some point. While the publisher has not revealed subscriber numbers for Ubisoft+, the blog post claims that in 2023 "we're above projection in terms of subscribers joining the program" and that in "October alone we reached the highest month since launch in terms of monthly active users" That was likely due to the release of Assassin's Creed Mirage, which Ubisoft said was its biggest game launch for current generation consoles.
  2. Avatar: Frontiers of Pandora review: A gorgeous but generic experience by Pulasthi Ariyasinghe It was 14 years ago that Ubisoft first let gamers enter James Cameron's sci-fi universe with Avatar: The Game. Movie tie-in games like that have all but died out since then, but all these years, and another movie, later Ubisoft is taking another crack at it with Avatar: Frontiers of Pandora. Round two isn't a tie-in like last time either, with Division veteran studio Massive Entertainment taking the reins of the project as lead developer for a full-fledged, AAA, open-world adventure that's canon to the movie universe but follows its own storyline. From the moment I saw the game in action during Ubisoft's initial gameplay reveal, I was convinced that it was going to be an Avatar flavored Far Cry game, and I was also quite ok with that. Pandora's guerilla warfare-style action felt appropriate for the kind of experience that Far Cry offers. Massive says it has collaborated heavily with James Cameron's production company Lightstorm Entertainment as well as Disney to make sure that the experience is both authentic to the ongoing big screen journey while also being independent enough to show off its world building skills. Now that I've put a couple of dozen hours into the game, it's clear that the experience has taken inspiration from multiple open-world entries for its gameplay systems, but the Far Cry comparison is the most apt. If you've played a game from the Ubisoft action series, you'll be right at home in Massive's take on Pandora. Unfortunately, it's something I started wishing wasn't the case as my hour count increased. Avatar: Frontiers of Pandora PC version is what got the chance to experience for this piece. I've kept story details to a minimum in this review to make it free from spoilers as much as possible. The attached screenshots are also mostly of environments and wildlife. Here are my thoughts on Ubisoft and Massive Entertainment's newest open world adventure Avatar: Frontiers of Pandora. A new but familiar side of Pandora I'm willing to bet that a majority of people jumping into this game are interested in simply entering the alien world of Pandora and exploring its vistas. This is where this game excels at. The spectacle that is the Avatar universe is always on full display, from lush jungles covered by mist to giant windswept plains and the floating mountains, I'd say Massive delivers enough eye candy to probably fill out three games, not one. Being a first-person game, you're up close and personal with everything it has to offer. The starting region is essentially the first movie but in video game form. The absolutely massive Kinglor Forest feels like it goes on forever, with only rivers, waterfalls, and roots of ancient trees managing to cut through the landscape. Another neat element is being used to the size of the Na'vi and their habitats, then going near human-made structures and realizing just how small everything is. Crouching through "regular-sized" doors, seeing tiny furniture, and looking down on humans like they are children is humorous. The iconic alien flora and fauna from the big screen have been translated to our more interactive medium with impressive detail too. Running through fields of spiral "weeds" have them ducking out of sight, helicopter-like bugs (or seeds?) hover lazily beneath thick canopies, lit up, neon-like vines grow out of the earth inside caves. At the same time, getting chased by giant alien wildlife the size of dinosaurs through the forests as you hear the everything being trampled behind you feels appropriately scary. The game makes it a spectacle when you finally get to move on and experience a brand-new area, and the second region, the Upper Plains, quickly became my favorite. The much more open-ended grassy plains with scattered treacherous cliffs and its unique "bent" landscape that has formed due to eons of high winds are a sight to look at. I should mention that each region has its own flavors of biomes, plants, wildlife, as well as resources to gather. As expected, once you unlock your flying Ikran mount, the exploration possibilities become endless. The tops of massive waterfalls, floating mountains, or airborne RDA platforms that felt impossible to each are suddenly just a quick jaunt on your Ikran away. Something I really appreciate is the game having no issues with me using the mount to skip platforming puzzles in the open world to get upgrades and collectables. If I'm in no mood to run and jump through a maze of caves and mountains, I can simply swoop to the item directly, grab it, and swoop back out without any issues. There is technically another type of "biome" that appears in all regions: Polluted areas that humans have built RDA facilities in. You can spot these from quite a distance away thanks to the huge amount of smoke they emit. The environments surrounding these locations are essentially poisoned and dying until our Na'vi protagonist does something about that. There is a day-night cycle too, meaning every piece of gorgeous scenery has plenty of more to offer in other lighting conditions, especially during the night when the nearby gas giant and other its moons become much more prominent in the sky. Thankfully, the quickly accessible photomode has a slider to change the time of day if you're curious. Story and missions While we are on the same moon where the movies take place in, the focus is on the Western Frontier, an entirely new continent where the battle between the native clans of Na'vi and the Resources Development Administration (RDA) human forces continue. We play the role of one orphaned Na'vi kidnapped, raised, and trained by humans to be soldiers/ambassadors, but due to the events of the first movie, plans fall through, and we return to the jungles of Pandora to join the resistance, kicking off the adventure. Three Na'vi clans occupy this side of the moon, each with their own unique customs, skills, and methods of living with nature. For being a part of an almost extinct, but highly respected, clan of Na'vi named Sarentu, we are given the important job of gaining favor and uniting the trio against the RDA and cleansing the continent. As you can expect, not everyone is very keen on an all-out war against the "Sky People". Convincing the heads of clans that it is possible to beat the humans, their machines, and polluting factories, is what you will be doing in the main quests, while side stories involve helping with minor community squabbles and research involving Na'vi and allied humans. The main storyline is a simple one, and you can see the twists coming from a Pandoran mile away. Still, with compelling characters, it would have sufficed to deliver a strong narrative. Unfortunately, the missions mostly involve talking to NPCs before running off to do the given errand, with a short cutscene at the beginning and end. I had trouble connecting with any of the Na'vi clan members or human allies. Despite there being a resistance force that we are somehow expanding rapidly, there is no concept of working alongside an ally during a mission or receiving help while exploring the open world. This has been an issue with Far Cry games as well, but at least they have evolved to include dynamic interactions like calling in help from a companion in later entries. Radio conversations and small scripted sequences are the sole interactions you have with NPCs in Frontiers of Pandora. For being a living breathing world, it can certainly feel quite lonely here. Having access to such a massive open world with a focus on exploration also backfires in this situation. I sometimes spent hours in between missions hunting animals for materials, gathering skill points from far away points, and simply wandering around (totally not because I got lost) before jumping back into a main mission. By that time, I had forgotten where I left things off. Even the main villains from the RDA, John Mercer and Angela Harding, barely get any screen time after the introductory cutscene. I had to remind myself "oh yeah, they are the big baddies" whenever they have a line or two over the radio in missions much later. Gameplay If you've played a Far Cry game before, that's basically the gameplay loop in Frontiers of Pandora, just in the body of a giant blue alien. You'll be hunting wildlife for upgrade materials, upgrading skill trees, cooking food, finding collectibles, and calling your flying mount like a taxi whenever it's needed. Thanks to the human training our protagonist has received, we also have access to some heavy human weaponry like machine guns and RPGs, but I found myself ignoring most of these in favor of the Na'vi's more primitive but powerful armaments. Just like in the movies, the primary opponents the Na'vi face in the game are humans, which come in a few flavors: regular soldiers with guns, the mech suits, as well as flying machines that serve as air support with machine guns or reinforcement troop deployers. Taking down puny humans with bows, that basically fire small trees as arrows, is satisfying. However, while different variants of these troops show up as the story progresses to offer more of a threat, fighting waves of soldiers and mechs become stale quite quickly. The variants mostly arrive with more plates of armor on their weak points, simply making them bullet sponges (or arrow sponges) instead of offering anything creative. Ubisoft games are well known for their "clear this area and take back the land" objectives. Unfortunately, the outpost missions here don't feel very fleshed out. You must either kill everyone and then flip highlighted switches or sneak around and flip the switches. Something like turning Pandora's nature against the human forces, converting wild animals to fight for you, or calling in allies from the tribes you've allied with, all of which actually transpire in the movies, would have made these sections much more exciting and varied. Instead, fighting becomes a game of hide and seek while continuously crafting arrows to spam into the same RDA units that become increasingly bullet spongy. Frontiers of Pandora does not feature an XP system, and killing RDA provides no rewards for players. Considering the Na’vi position in this war, it’s a good way to emphasize that this is a freedom fighter story. The game always pushes you to craft or buy the latest gear and earn more skill points by presenting a Combat Strength system, which compares your health and damage output against upcoming quests’ enemy power. This is basically instructing you not to speed run the game and have a bad time. Skill upgrades do add a few interesting things into the mix, like being able to pull out pilots from stunned mechs for an instakill and air takedowns for your flying mount. But in the five trees of unlocks available, there are simply too many that offer percentage-based stat upgrades or stuff like extra inventory space for ammo and resources. Now we come to the minigames, a way too common feature for a game touting so many speedy traveling systems and freedom. The pacing issues this causes was definitely a frustration. Every time you pick up a resource, you’ll be doing a mini-game. Need to unlock an outpost as a fast travel point? Mini-game. Want to take down a mech without alerting enemies? Why not a maze clearing mini-game while enemies still roam around. Thankfully, several accessibility settings in the options allow you automate these interactions. But they still take time to finish, just without the complexity. Perhaps my eyes aren’t as good as they used to be, but I also found difficulties with following objectives and finding quest givers, even with the “Guided” mode enabled. Having Guided mode points out objectives with a hovering light whenever you use your “avatar vision” technique, and without it, you must use the quest’s written descriptions (like south of a certain river next to a specific tent) to find your way through the massive regions. It’s very easy to get disoriented on where you need to go due to the density of the jungles, even NPCs and traversal points blend into the greenery quite easily. I was spending more time deciphering the map than traveling there. If you think having Guided mode enabled would be the solution, there is a slight issue. While you do receive a marker to follow, it disappears when the objective is in the vicinity, and if it’s a base with multiple floors containing a wealth of NPCs, it takes much longer than it should to simply accept or finish a quest. Performance To put it simply, you need a powerful rig to run this game well. My Lenovo Legion 5 Pro housing an RTX 3060 Laptop GPU with 6GB VRAM, an AMD Ryzen 7 5800H CPU, and 16GB of RAM (running on an NVMe) is barely able to hold an average of 60FPS in 1200p (1920x1200, 16:10 display). I have embedded results of the built-in benchmark runs below, which were performed with each graphics preset while having all upscaling options disabled. While there aren’t any explicit ray tracing settings to enable or disable, turning up specific graphics options does kick these intensive options into high gear, at least according to the tooltips, as I couldn’t tell the difference in most cases. The good news is that the game manages to look good even on low graphics, and a lot of the performance issues are in the starting region. Like with most games nowadays, upscaling tech from all three major graphics vendors are available to help with reaching stable frame rates. This includes AMD FidelityFX Super Resolution (FSR), Nvidia Deep Learning Super Sampling (DLSS), and Intel Xe Super Sampling (XeSS). AMD’s solution is the most advanced option available, with even the latest FSR 3 frame generation tech being available. Unfortunately, using this in sub-60FPS situations made the game feel both smooth and jumpy to play, with artifacts also appearing whenever one of the many screen distortion effects would show up in-game. DLSS and XeSS both presented a picture with a much blurrier and shimmering presentation compared to FSR 3, which I would describe as being not great to look at. The extensive use of particle effects in Pandora meant artifacts were a common occurrence whenever it rained, fog rolled in, while swimming, or any kind of shimmering showed up. However, it seems that this is the original version of DLSS and not DLSS 2 or 3 with their huge optimizations and the latest frame generation tech. For most of the game, I stuck to using a mix of low-medium settings with FSR 2 set to Balanced, averaging around 60FPS. I also ran into texture streaming issues. Skins and clothes of characters, assets, and ground textures would get stuck in a muddy state without displaying any detail for extended periods of time, even during cutscenes. You might catch the effect in action in some of the screenshots I’ve embedded too. I expect this is why even the minimum for the game requires 8GB of VRAM. Conclusion Avatar: Frontiers of Pandora is a mixed bag. The dense jungles are a joy to explore a feast for the eyes, with Massive managing to capture the feeling of exploring an alien world effectively. The freedom while flying, exploration elements of diving into caves and climbing floating mountains, as well as the movie-authentic flora and fauna all combine for an optimal experience for a fan of the franchise or someone who simply loves exploration. At the same time, the predictable storyline, the tiny amount of enemy variety, stale missions, and momentum breaking mini-games make the rest of the experience a boring one. The uninteresting supporting characters and forgettable villains also make the main storyline a chore instead of something to look forward to. Things I expected to see in an Avatar open world game like using nature and wildlife against the invading humans, or calling in allied Na’vi for battles, or even having companions are simply not there. Instead, it’s filled with quests that have you clearing outposts by flipping levers, fighting waves of repetitive enemies, and plenty of “go here and scan that” or “collect this much of this” missions. With so many open-world games under its belt, it’s bizarre for me to see a Ubisoft-published come out that feels like it has forgotten all the lessons from the last decade. There is a in-game cash shop to buy cosmetic items though. Saying 2023 has been an awesome year for gaming is an understatement. Month after month we've been getting blockbusters from all sides. While Avatar: Frontiers of Pandora probably won't be on be on my mind when I look back at this year's greatest games, this is easily the best option for fans of the Avatar universe to experience the alien world and its vistas first-hand, even with its sour points. Avatar: Frontiers of Pandora launches on December 7 across Ubisoft Connect, Epic Games Store, Xbox Series X|S, PlayStation 5 for $69.99. It will also be available on Ubisoft+ subscription service on day one across PC and Xbox. This review was conducted on a pre-release PC copy of the game provided by the publisher.
  3. Ubisoft believes physical game disks will never completely go away even wth cloud gaming by John Callaham Microsoft was able to close the deal today to purchase Activision Blizzard because it agreed to let another game publisher, Ubisoft, get the cloud gaming rights to current and future Activision Blizzard games outside of Europe for the next 15 years. Today, we learned a bit more about those plans. In an in-house interview, the company's Senior Vice President Chris Early stated that the agreement will allow Ubisoft to add Activision Blizzard titles to its own Ubisoft+ service, along with a way to "license the streaming access of these games to cloud gaming companies, service providers and console makers". The deals will also include all of the extra DLC, expansion packs, and other in-game content with those titles. Early was also asked how cloud gaming could affect the future of physical game disks. He stated: Some people will always want to own the physical disk. I just don't think it's going away. Do I think physical sales might get lower over time? Sure, but will it ever completely go away? I don't think so. He also provided an explanation of why Ubisoft's cloud gaming rights to Activision Blizzard games will not extend to much of Europe: In the European Economic Area, the European Commission required Microsoft to allow cloud streaming services to let anybody who owns the games in that territory to play the Activision Blizzard games via streaming for free. For example, a company in France could come to Microsoft and say, ‘I want to stream the gameplay of Call of Duty to people who own Call of Duty already,’ and Microsoft is required to license those rights for free to that company so players can stream games they own. It's known as “bring your own game,” and that’s why the rights are non-exclusive in some regions. Early did not offer a specific timetable for when Activision Blizzard games would be available on Ubisoft+ to stream, saying only that the company would be taking the time to work on the cloud back-end technology so it can support "the experience we want players to have."
  4. Ubisoft now says it won't delete your account if it does "include purchased PC games" by John Callaham Over the weekend, online reports claims that Ubisoft was deactivating unused accounts and that it would delete any PC games associated with that account. Now, Ubisoft is doing some damage control, as it now says that it will not delete any of its accounts that include purchased games. In a statement sent to The Verge, a Ubisoft spokesperson stated there are actually four things that need to happen before an account on its network is deleted: The gaming activity of the account since its creation The account’s libraries: accounts that include purchased PC games are not eligible for deletion The duration of inactivity of the account, meaning the last login to our ecosystem (including from Ubisoft games on Steam and other platforms) —In practice, as of today, we have never deleted accounts that have been inactive for less than 4 years The existence of an active subscription tied to the account. So it would appear that your Ubisoft PC game library is safe, even if your account has not been signed into for a while. If there are no such games, Ubisoft will suspend your account if it's not been active for four years or more, which is a long time. Even if an account is suspended, Ubisoft says the publisher will send three emails to the person with that account "over a 30-day period offering to restore their account." So why bother to suspend or delete any inactive accounts in the first place? Ubisoft says that's due to the rules set up by the European Union's GDPR. It added: Our policies are aligned with legal requirements and with the standards of the industry. This measure also acts as a protection for our players against fraud. The bottom line: If you haven't accessed your Ubisoft account in a while, your games under that account should be safe, but you might want to go ahead and keep it active anyway.
  5. If you haven't signed into your Ubisoft account in a while, you might want to do so now by John Callaham Ubisoft is apparently doing some house cleaning of its player accounts. However, if you haven't signed onto your Ubisoft account in a long time, that could mean you could lose access to all of your Ubisoft digital games that you have purchased. Eurogamer reports that some people, including Twitter user "@PC_enjoyer", have started receiving emails from Ubisoft stating. We noticed that you have not been using your Ubisoft account associated with [your email address]. We have temporarily suspended your inactive Ubisoft account and will be closing it permanently in 30 days in accordance with our Terms of Use. If you wish to keep your Ubisoft account, you can cancel its closure by clicking on the Cancel button below. UBISOFT closes your account if you haven’t logged in for some time. You will lose all your games purchased forever. pic.twitter.com/exC78bUt93 — AntiDRM🔴 (@PC_enjoyer) July 19, 2023 Twitter actually put in an amendment to his post, using links from Ubisoft's support and legal pages, which helped to explain the situation with accounts that are not used. One of the Ubisoft support pages states: Please be reassured that Ubisoft does not automatically close inactive accounts. As part of our Terms of Use, in rare instances, we may immediately close inactive accounts to comply with local data protection legislation. This is only if we have strong reasons to believe that the account in question will remain unused. We may also close long-term inactive accounts to maintain our database. You will be notified by email if we begin the process of closing your inactive account. The Twitter post also claims Ubisoft does not deactivate accounts that have not been signed in for less than four years. So, the lesson here is that if you have not signed into your Ubisoft account for four years or more, you might want to do so in order to avoid your account being suspended, or finally canceled, and lose access to any games you might have bought using that account.
  6. Ubisoft is offering a free seven-day trial of Ubisoft+ for Xbox and PC until June 21 by John Callaham In April, Ubisoft announced that its game subscription service, Ubisoft+, was finally launching for Microsoft's Xbox consoles. However, the publisher also announced a pretty steep $17.99 a month price to access its library of over 60 games. Today, Ubisoft announced a limited-time free trial for Ubisoft+ for Xbox and PC owners. From now until June 21, you can sign up for the service and use it for free for seven days. The trial will let Xbox console gamers play full versions of Ubisoft games including most of the games in the Far Cry franchise, which contains the latest entry Far Cry 6. You will also be able to play most of the games in the Assassin's Creed series, along with other franchises like Watch Dogs, The Division, and The Crew. The Ubisoft+ trial will let PC gamers access an even larger library of over 100 titles. If you want, you can cancel your access to Ubisoft+ before the free trial ends. If you want to stick with it and pay the rather high monthly price, you will get access to new Ubisoft games the day they are released, along with their expansions, season passes, and more. You will also get a 10 percent discount on any virtual currency you buy from the service's library of titles. The free trial is a way for the publisher to help promote its own upcoming game streaming event, Ubisoft Forward. It's being held on Monday, June 12 starting at 10 am Pacific time (1 pm Eastern time) on the publisher's YouTube and Twitch channels. The publisher is planning to show off more of its upcoming games, including Assassin's Creed Mirage and its long-in development Avatar movie universe-set game. Ubisoft Forward is being held as part of a long list of game streaming events over the next several days, including today's Summer Game Fest.
  7. Ubisoft is the latest tech company to announce layoffs by John Callaham Game publisher Ubisoft is planning to lay off as many as 60 of its employees today. It's the latest gaming and tech-related company to reveal mass layoffs over the last several months. GameSpot reports that the employees that could be affected by this move are from Ubisoft's Customer Relations Center team, which are based in Cary, North Carolina, and Newcastle in the UK. In a statement, Ubisoft said that this decision to cut its workforce is part of a new "focus on where we can have a significant impact." There's no word on what kind of compensation package will be given to these workers. Ubisoft is making this new move a few months after it revealed it was canceling three unannounced games that were in production. It also revealed that the long-in-development pirate-based game Skull and Bones, which was first revealed way back in 2017, had been delayed once again, with no new release date set. The game publisher is set to reveal its new publishing plans for the next year or so on June 12, That's when the Ubisoft Forward streaming video event will be held in Los Angeles. It will be a replacement of sorts for the E3 trade show, which was supposed to happen in LA in mid-June but has since been canceled.
  8. Ubisoft+ subscription launches on Xbox consoles, here are all the games available by Pulasthi Ariyasinghe Over a year after announcing its subscription service for consoles, Ubisoft has finally brought over Ubisoft+ to Xbox platforms. Launching today, the $17.99 a month Ubisoft+ Multi Access membership carries access to a huge cache of titles from the publisher and other benefits. Interestingly, those subscribing will receive access to the available games across Xbox One, Xbox Series X|S, PC, and Amazon Luna, all for one price as part of this Multi Access tier. The price is slightly higher than the standard PC-only membership, which is usually $14.99 a month, and there is no standalone Xbox-only subscription option either. “Partnering with Xbox to launch Ubisoft+ Multi Access on Xbox consoles enhances our subscription offering to provide more value and choice to our players,” said Ubisoft Senior Vice President of Strategic Partnerships and Business Development, Chris Early. “Xbox console players now have access to our worlds through Ubisoft’s extensive game library.” Here are all the games included in the service currently: Anno 1800 (Xbox Series X|S only) Assassin’s Creed Rogue Remastered Assassin’s Creed IV: Black Flag (includes Assassin’s Creed Liberation) Assassin’s Creed Unity (Gold Edition) Assassin’s Creed Valhalla (Ultimate Edition) Assassin’s Creed Chronicles: China, India, and Russia Assassin’s Creed III Remastered Assassin’s Creed Odyssey (Deluxe Edition) Assassin’s Creed Origins (Gold Edition) Assassin’s Creed Syndicate (Gold Edition) Assassin’s Creed: The Ezio Collection Battleship Boggle Child of Light (Ultimate Edition) Family Feud Far Cry Primal (Deluxe Edition) Far Cry 3: Blood Dragon (Classic Edition) Far Cry 3 (Classic Edition) Far Cry 4 (Gold Edition) Far Cry 5 (Gold Edition) Far Cry 6 (Gold Edition) Far Cry: New Dawn Fighter Within For Honor Ghost Recon Breakpoint (Ultimate Edition) Ghost Recon Wildlands (Ultimate Edition) Grow Up Hungry Shark World Immortals Fenyx Rising (Gold Edition) Jeopardy! Monopoly Plus Monopoly Madness Rabbids Invasion: The Interactive TV Show (Gold Edition) Rabbids Party of Legends Rainbow Six Extraction Rainbow Six Siege (Deluxe Edition) Rayman Legends Riders Republic Risk Risk: Urban Assault Scott Pilgrim vs. The World: The Game Scrabble Shape Up (Gold Edition) South Park: The Fractured But Whole (Gold Edition) South Park: The Stick of Truth Starlink: Battle for Atlas (Deluxe Edition) Steep The Crew (Ultimate Edition) The Crew 2 The Division (Gold Edition) The Division 2 Trackmania Turbo Transference Trials Fusion Trials of the Blood Dragon Trials Rising (Gold Edition) Trivial Pursuit Live Trivial Pursuit Live 2 UNO (Ultimate Edition) Valiant Hearts: The Great War Watch Dogs (Complete Edition) Watch Dogs 2 (Gold Edition) Watch Dogs: Legion (Deluxe Edition) Wheel of Fortune Zombi Similar to Xbox Game Pass and Microsoft first-party titles, Ubisoft+ offers day one access to Ubisoft-developed games. However, as an added benefit, access to all premium edition content and post-launch DLC are also included in the offer for no extra cost. There is also a 10% discount attached for microtransactions. The Ubisoft+ Multi Access subscription is now available on Xbox for $17.99 per month. The already announced PlayStation version of the subscription shouldn't be far behind.
  9. Ubisoft+ is coming to PlayStation alongside a free Classics tier for PS Plus by Pulasthi Ariyasinghe Ubisoft's own game subscription program, Ubisoft+, is heading to another platform. With the announcement coming alongside the all-new PlayStation Plus game lineup reveal, Sony console owners will soon be able to utilize the Ubisoft subscription on their platforms. That's not all, however, as a hefty chunk of Ubisoft games are also joining PlayStation Plus at the launch of the revamped Game Pass-like services of Sony in June. The announcement that Ubisoft+ is heading to consoles first dropped in January this year, with an Xbox launch being confirmed. Ubisoft+ has so far been available on PC (originally Uplay+), Stadia, and Luna. Like on those platforms, the complete version of the subscription is expected to cost $14.99 per month on Xbox and PlayStation consoles, offering access to both new and old Ubisoft releases, plus their DLC in most cases. A launch date is yet to be announced. However, what’s most interesting is the Ubisoft+ Classics tier, which is a brand-new development only available on Sony platforms, at least for now. This streamlined version of the full Ubisoft+ subscription will be available to PlayStation Plus Extra ($14.99 per month) and PlayStation Plus Premium ($17.99 per month) subscribers at no extra cost. Here are the 27 titles that will be available day-one with the launch of Sony's new services in June: Assassin’s Creed Valhalla For Honor The Crew 2 Child of Light Eagle Flight Far Cry 3: Blood Dragon Far Cry 3 Remaster Far Cry 4 Legendary Fishing Risk: Urban Assault South Park: The Fractured but Whole South Park: The Stick of Truth Space Junkies Star Trek: Bridge Crew Starlink: Battle for Atlas STEEP The Crew The Division Trackmania Turbo Transference Trials Fusion Trials of the Blood Dragon Game Trials Rising Valiant Hearts: The Great War Watch Dogs Werewolves Within ZOMBI "With Ubisoft+ Classics, we’re providing PlayStation players with another way to enjoy Ubisoft games on their consoles," said Ubisoft senior vice president of partnerships, Chris Early. "This is just the beginning, as we will ultimately make Ubisoft+ available to PlayStation owners as we continue to build our vision and provide players with more options to access their favorite games, wherever they are." Ubisoft plans to increase the number of games available in Ubisoft+ Classics to 50 before the end of 2022. While this is only announced for PlayStation, we may see a similar reveal happening for Xbox later, perhaps as a new paid tier or folding it into the $15 per month Xbox Game Pass Ultimate service like EA Play. Sony is bringing out the new PlayStation Plus Essential, Extra, and Premium services in a staggered pattern across its supported regions, launching in Asia on May 24, Japan on June 2, North and South America on June 13, and Europe, Australia, and New Zealand on June 23. Head here to find the first-party and third-party games included in all the tiers on day one.
  10. Ubisoft to bring its Ubisoft+ subscription to Xbox consoles by Pulasthi Ariyasinghe Today, Ubisoft had a couple of new announcements regarding the Xbox side of gaming. Alongside revealing the upcoming arrival of Rainbow Six Extraction to all Xbox Game Pass subscription variants at launch, it also dropped the news that Ubisoft+ is incoming to Xbox consoles. Similar to other gaming subscriptions, Ubisoft+ offers its members access to a curated games library for a monthly cost. Originally launched as Uplay+ in 2019 with a $14.99 price tag, the service became Ubisoft+ last year, expanding its reach from just PC to also Google Stadia and Amazon Luna. The subscription offers access to over 100 Ubisoft titles, from classics to the latest releases at launch like Far Cry 6, Assassin's Creed Valhalla, and Riders Republic. It also boasts access to most games' DLC and expansions at no extra cost. We’re bringing Ubisoft+ to Xbox!! Expect more news in the future 👀 Until then, play Rainbow Six Extraction on Xbox Game Pass & PC Game Pass on launch day! 👉 https://t.co/xcPxYIwZYJ pic.twitter.com/zOmr1sE3nv — Ubisoft (@Ubisoft) January 5, 2022 Unfortunately, no specific dates were given as to when Xbox console owners can expect to get their hands on the subscription, with Ubisoft senior vice president Chris Early only adding "ultimately, we will offer the Ubisoft+ subscription service to Xbox owners so that they can enjoy the full extent of our Ubisoft+ game library, including new releases, on their consoles." This is not the first time a major publisher has brought over their subscription service to a console platform, with EA bringing over EA Play to Xbox and then PlayStation years back. It will be interesting to see if Ubisoft+ will be available for PlayStation platforms in the future too or if this an Xbox only thing, at least at launch.
  11. Uplay+ to become Ubisoft+, also heading to Google Stadia and Amazon Luna by Pulasthi Ariyasinghe Uplay+, the PC game subscription program Ubisoft launched last year, is going through a rebranding. Following November 10, the service will become Ubisoft+ and also take initial steps to shed its PC exclusivity. According to Ubisoft, a beta for Amazon Luna will kick off on November 10, and Google Stadia users are slated to gain access before 2021. During the beta period for Luna, only the original $14.99 Ubisoft+ subscription will be required to gain access to the games on the service without needing an additional fee. The same offer will extend to the upcoming Stadia version, and even those with the free version of the Google service will be able to utilize their Ubisoft+ subscription to play games from the publisher. The subscription's features aren't changing, with subscribers having complete access to almost the entirety of Ubisoft's catalog, both brand new and classics. On PC, this amounts to over 100 games, though on the streaming services side, it sounds like Ubisoft will be growing the library over time, with newer titles like Watch Dogs: Legion, Assassin’s Creed Valhalla, and Immortals Fenyx Rising landing soon. Some games, like Valhalla, will also include cross-progression, so players can jump between their preferred platforms easily. This announcement arrives soon after the recent reveal of Ubisoft Connect, a new service combining the efforts of Uplay and Ubisoft Club into one that's available across all platforms.